The Addon Editor allows us to add additional content to CA9. Those so called Addons can have many different Asset Types like Static Mesh, Blueprint but also internal types like SmartBP or Character.
The Addon Editor allows us to add additional content to CA9. Those so called Addons can have many...
Here you can find an overview over the Addon Editor
Native Asset Types
Unreal Engine 4 native Asset Types
A normal Static Mesh as you might know it from Unreal Engine
Material like you would use in Unreal Engine
Unreal Engine Level
Animation Montages contain Animations and logic to them
Raw Skeletal Meshes, can be characters or also clothes
Blueprint with your own logic, same as in Unreal Engine
Particle Effects, Niagara Systems
Cues or Waves
Special Asset Types
some of our custom, special Asset Types
We have thought of a certain Item logic for our own Inventory System that you might want to use.
A more advanced Blueprint with some of the internal functionality like saving already implemented
A custom type called Function. Used for the CA9 3D Scripting System
Modules are used to dictate game flow or expand Actors with functionality (e.g Player Controller ...
You can use your own Characters in CA9. Those can come with additional features like custom contr...
Users can enable others to replace their User Interface Widgets. You can create Skins here.
Third Party Asset Types
Some third-party Asset Types. You will need some additional plugins or files to create those.
We provide you with some very powerful utilities to make working with assets easier.
Some common problems and things to consider: